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1997-10-21
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WMR (Reviews [week #01])
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__ | \ __ ______/ |_
| | | o \ | | | / o | \
|o | | \| o| |o _/ | o\
[]=======| |==| \ |=| |/ | \========[]
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[]=======| |==| \|=| | |=\ \======[]
:: | | | \ | | | / / ::
:. | | | |\ \| | /| |/ / ::
: | | |/\ | \ | |/ | | / :
| | / \| |\ | | | | /
:. | | / \ | \ | |__| | / .:
:: | |/ \| \_| | |/ :
:: | /\ | | __| |\ ::
[]=======| / \ |=| |==| | \==========[]
[]=======| /| \ |=| |==| | \=========[]
[]=======| /=| |\ |=| |==| | \========[]
|o / | | \ o| |o | | |\ o\(mansooj)
|_/ | o | \_| |__/ | o | \__/
|___| |___|
(Originally compiled and added on November 11, 1996)
(last updated 10.10.97)
-----========================================-----
-----================================================================-----
"The Walls Are Crying"
by Brokenheart of Sonic Fusion
(16ch IT, 05:27)
(sf-walls.zip [71K/98K])
[Ballad]
Samples -----------------.
Originality -------------. |
Technical ---------. | |
Composition -----. | | |
Overall -. | | | |
| | | | |
| | | | |
====================
Red Death 50- 50 20 -- 35
Rebriffer 45- 45 45 50 50
Peraphon 44+ -- -- -- 50
Shih Tzu 42+ 38 35 29 59
WolfSong 39= 44 40 61 48
Araneus 36- 40 -- 63 30
Fanta C 31+ 32 12 53 28
Mansooj 28= 25 -- 30 35
MING 15= 20 10 30 30
/----------------------------------------------------\
)-----------------------========[ Fanta C ]========-----------------------(
\----------------------------------------------------/
I'm sitting here, listening to this track thinking two things. Firstly,
it's incredibly tiny. Secondly, how on earth am I supposed to tell the
author it's dreadful without sounding patronising or insulting? Sometimes
this job is plain hard. Hmmm.
Over the past week, I've listened to this track quite a few times, not
through choice; but simply because it was on the playlist, and I like to
listen to my weekly review tracks for a few days before actually finalizing
the text. After a week of listening I can safely say that this is not a
good module. In its defense, it's not totally terrible--there is promise
in the music. The tracking, however, is well below average.
Firstly, there are 8 instruments in toto, four of them are percussion, one
is an orchestra hit, one a bass and two are synth voices. As you may be
able to guess, this combination wouldn't lend itself to a full sound, and
it doesn't. The samples themselves are the embodiment of "electronica,"
and el-cheapo electronica at that. They are poor, for which there is no
excuse; there are zillions of excellent samples available for those of us
not fortunate enough to be able to produce our own high quality samples.
Secondly, the composition is of the cut and paste variety. This, again,
just isn't acceptable these days. When there are trackers such as
Basehead, WolfSong, Karsten Koch, Ng Pei Sin and others (that could've been
a very long list!), who all regularly produce very high quality work,
tweaking almost every note, there is no reason why others should not follow
their lead in an attempt to raise the quality of tracked music even
further. This is a sure way of receiving good reviews. Cutting and
pasting the rhythm section is a guaranteed way to get a bad reception.
Finally, the music itself, whilst somewhat original, lacks development and
progress. The idea of composition is to "grab" the listener and invoke
emotions; capture the audience and don't let them go/fall asleep/switch
off. This can be achieved by progressing the melody and through certain
tricks of the trade that can only be fully mastered through study and
practice. Such tricks may include composing and successfully merging two
independent melodies rather than the normal one, fine bridge work,
harmonizing, tempo swings, articulate percussion play...it's a long list,
more succinctly described as "being creative." That, at the end of the day,
is what it's all about--creativity. People like and easily recognise
creativity because they learn things from it--and people like learning;
they like exploring and finding out new things. The composer should offer
that opportunity, and a good composer will. On top of that, a good tracker
must also be a master of the software to be able to translate the
composition from the somewhat random and analogue human domain to the
timebased and rigid tracked domain. This is where the tweaking is
mandatory. If this process is not understood, one ends up with a result
similar to The Walls Are Crying--something mechanical and devoid of life.
The world simply will not put up with music that doesn't sound
professional. Standards are high and rising.
My advice to any new tracker would be to suss the music first. Listen to
albums. Listen for the production values, check out great producers. Then
emulate them in your tracked work. It is possible.
Conclusion: sorry, but it's a poor track.
/----------------------------------------------------\
)-----------------------========[ Mansooj ]========-----------------------(
\----------------------------------------------------/
This module's title coupled with what's 'inside' is such an incredibly easy
target for a jokester's quip, I simply won't bother.... Read on.
No lead in whatsoever. An immediate rough-landing into the basic sequence
that defines this tune, no nice intro, no settling in period, nuthin';
quickly, unceremoniously, you are introduced to the track's few, emaciated
inhabitants.
The 'lead' instruments are a pair of synths, or more correctly, a pair of
painfully dull, edging towards offkey voices sounding more like they belong
in some cheesy 1989 Amiga 'horror'-style module than in what is expected by
the sampletexts to be an emotional tribute. Those same strings often seem
lazy-legged, as if they're just too tired to keep absolute strict pace with
the prevailing tempo; this doesn't exactly allay their other already
troublesome qualities. Granted, I suppose one could entertain the idea
that these things could be intentionally reflective of the depression
alluded to in the aforementioned sampletexts, but that would likely be
giving more credit than is due (and I still doubt many would consider that
validation for this result, anyway).
Next: the percussion track. So exceedingly lacklustre
(bass-snare-bbs+hihat), it actually almost manages to upstage the
mediocrity of the synths which drone on an on in their whiny, irritating
fashion, themselves dragging through the same phrases over and over again.
Okay, let's quickly take stock here: We have a bass drum, a snare, a
hihat, a couple similar-sounding synths, a couple other minor instruments
so insignificantly used they get factored out for the most part, and...oh
yes, a bass guitar. That one's usage packs enough energy to be just a bit
less lively than the percussion track.
This module also exemplifies the strange tracking concept of "stretching it
till it snaps." It's nearly five and a half minutes long, and is, for all
intents and purposes, over within the first thirty seconds, the remainder
being nothing more than reiterations of essentially the same aspects. I
believe it is beyond my imagination to derive what the point of doing this
is. All it seems to accomplish, especially in a case like this, is to
reinforce the drabness of the tune's basic elements.
The composer's chosen nickname, Brokenheart, paired with the apparent
motivation for this track seems suspiciously to imply that this may be his
first and possibly only track, done up just for one specific purpose. If
nothing else, it would help to explain how this piece ended up being the
equivalent of a composing textbook chapter entitled "Don't Let This Happen
to You!" I doubt a summation in the form of a recommendation is
necessary....
/----------------------------------------------------\
)----------------------========[ WolfSong ]========-----------------------(
\----------------------------------------------------/
Whew! If this is what it sounds like when the walls are crying, let's keep
them happy, shall we?
Usually the worse a song is, the more I feel these comments should be
directed toward the composer in a helpful way so that it will be a help in
improving his/her tracking skills, if that is indeed what they want to do.
First, the composition itself isn't very interesting. There's a bass and
drum track and a two part violin melody, and virtually nothing else. The
drums are a one measure pattern that repeat through the entire song and
*never* change; not even for a fill. The bass is a simple sine type sample
that's too loud for the mix and very badly looped (so badly that when I got
up to get a drink in the other room, I could still hear it looping in the
quiet, muffled jumble it had become, being listened to through a few
standard house walls). All the notes for the melody are trampled over and
cut each other off resulting in a very rough-edged sound. Aside from the
fade out at the end, there were practically no effects used at all. The
piece is too repetitive and is too long.
Now I know by reading the composer's song description that this song *was*
indeed inspired (and believe me, after reading it I *hate* saying all these
nasty things, but I have to be honest), but it sounds like someone just got
bored and threw down a five-minute track. Considering this, I'm guessing
we have a tracker in training here. Don't get me wrong, I think it's
great! The world needs more good musicians, and for them to get good they
have to practice. That's great too, only the practice isn't usually that
great to *listen* to.
So, to Brokenheart... Keep writing. Keep experimenting. Watch those
looping samples. Throw in some character. Go crazy if you want. Keep at
it and those walls will be crying in no time.
/----------------------------------------------------\
)----------------------========[ Shih Tzu ]========-----------------------(
\----------------------------------------------------/
Unless I miss my guess, the WMR ID designation "M001" indicates that this
is the first module ever reviewed by the WMR. I suppose that's a good
thing for the module, since I'm willing to bet that's the only time it was
ever in the WMR Top 10.
It would be difficult to track a five-and-a-half-minute long techno tune
and only use six patterns. No matter how well you did it, eventually it
would betray its underlying simplicity and repetitiveness. Carry this
method over into the rock ballad genre and you've got real problems.
The orchestration itself is not too shabby. The percussion never changes
or shows any real spark of innovation, but at least it keeps the beat. The
bass isn't fancy, but it succeeds in rounding out the tone while the
violins carry the midrange and treble. There is nothing really terrible
about the melodies; they fit reasonably well with the chords and they
aren't monotonous in themselves. The monotony begins when pattern 5 plays
four times, followed by pattern 6 four times, followed by another four
cracks at pattern 5, and then maybe two runs of pattern 7 before we go back
to pattern 5 a couple of times in preparation for pattern 6 again....
I don't really hate this song. What there is of it is relatively pleasant
and it makes okay background music in that the second I turn it on my brain
turns it off again. I just think that the composer shouldn't have taken an
already underwhelming 45 seconds of music and stretched it out with his
magic Order List wand. Writing five minutes of music quite simply requires
a lot of hard work and determination. I should know.
/----------------------------------------------------\
)----------------------========[ Peraphon ]========-----------------------(
\----------------------------------------------------/
This song is very much a ballad, imparting definite emotions of conflict,
depression, sadness and longing. The song starts off with strings, bass
and drums playing. The bass is a little overwhelming and loud, but it
seems to fit in reasonably well with the song. The strings say a fair bit,
mainly sticking to very lingering notes. A lot of the time, the strings
sound a lot like a mournful sigh, and some of that time, the strings
sounded a little discordant--a major turn-off. It could also be that this
discordance is one of the ways of imparting the feelings of chaos and
sadness.
The samples used in this song are of a reasonable quality, although some of
them need replacing. The strings could have been a lot better, especially
since they are the main instrument of the song. The bass sounded
reasonably good, although the sample volume could have been reduced a
little. There was a bit of fuzziness in most of the samples, but I had to
listen really hard to hear it. Some loop point reworking wouldn't go to
waste, either, as there were some definite seams. The samples used are,
however, highly appropriate to this style of song, although the song ends
up sounding a little empty, as the composer has used samples that are
either of a high pitch or a low pitch with nothing in the middle of the
sound spectrum.
Overall, the composer has shown me how depressed he was. Don't listen to
this one if you're contemplating suicide...it'll make you do it.
Plays well under Cubic 1.7 with the IT loader.
/----------------------------------------------------\
)-----------------------========[ Araneus ]========-----------------------(
\----------------------------------------------------/
As the title suggests, this isn't a song about winning the ball game, or
finding a new 'significant other.' Yes, in fact, I *can* hear somebody
crying in the background to the song, simply because this song seems to be
able to accomplish that feat if the listener is in the right mood.
A few complaints first, a major component (and problem) of this tune is the
strings section. Mod composers should be careful when using this
instrument, as the first problem I always hear is that they don't blend
very well. Many string samples are recorded such that they have a strict
beginning and end, so that the sample sounds rushed. In a song, they sound
lifeless, because you can't play a violin like a piano, at an unvarying
volume, and expect it to fly with vibrant life. This song makes that same
mistake.
In fact, all the instruments are generally lifeless because of lack of
volume or change in tempo. And don't get me started about the repetition:
There are only 10 orders for 37 patterns.
Unless you're in a horrible mood, don't listen to this song. It didn't
give *me* any good vibes. Of course, when I'm in the mood to throw
furniture around, then I'll pull this one out of the archives. I guess I
*can* give it some credit because it accomplished what the author inteded
to convey--a feeling of sorrow and loss.
/----------------------------------------------------\
)----------------------========[ Rebriffer ]========----------------------(
\----------------------------------------------------/
Ahhh, a two hankie job at last!! You don't know how long it's been between
tearjerkers in this modern techno world. As soon as I saw this, I prepared
myself for a good old wallow in the slough of despond. I had gotten myself
so emotionally charged that I'd even changed into my regulation Wallower's
Wear especially for the occasion.
Alas, t'was not terbe [That's "to be" for you non-Aliens -Boris].
C'mon, you cry, it had everything going for it! The cryin' walls, a
brokenhearted composer and a sample note dedicating the track to 'Shannon'.
I honestly don't mean to deny this composer the obvious pain this track is
meant to display, but surely he could have made it less of a slog for the
rest of us. It's a fairly relentless dirge enlivened only by the incessant
whine of mosquitos making whoopee--or at least that is the closest I can
come to a description of this tune's greatest problem.
The one overriding thought I had was to maim, decimate, tear limb from limb
*and* throttle each one of those irritatingly, mind-numbing high string
parts. Believe me, Brokenheart, after a few bars those aforementioned
terrors set my teeth on edge and never relaxed their grip until the song
ended. Not exactly the experience I wanted. For that kind of terror, I'll
go visit my dentist.
/----------------------------------------------------\
)------------------------========[ MING ]========-------------------------(
\----------------------------------------------------/
The walls are crying...so are my ears. And if I were Pulse (the guy who
wrote Impulse Tracker) I'd be crying too. Drums, bass and strings in a
ballad kinda song. Doesn't seem like anything to cry over, right? Believe
me, I have my reasons.
First, to explain my Pulse comment above, let me tell you about Impulse
Tracker. In terms of technical finesse and output quality, Impulse Tracker
is, shortly, the best tracker available on a PC. (Although FT2 is so
closely trailing behind, it doesn't really matter which you use. Let's not
start another stupid war of trackers here, shall we?) Knowing that, and
then having to listen to something like this, makes you howl with despair.
Why didn't Brokenheart use ModEdit or something instead? Then no one would
care half as much that it sounds helplessly flat and dull.
Second, the composition isn't much to boast about either. Boring drums and
a rigid string riff topped by a boring and, from time to time, unharmonic
melody. That's the whole thing, and my ears are still crying.
This sad piece of a song is not even worth the effort of reading the
reviews. Stop immediately.
/----------------------------------------------------\
)----------------------========[ Red Death ]========----------------------(
\----------------------------------------------------/
Chord selection is very lacking; it's obvious that the tracker is very
inexperienced as is evidenced by the lack of effects and volume changes, a
lack which tends to hurt the song quite a bit. Everything also falls on
an even 4 beats, which makes the tune monotonous. I do like the bass
sample, but the rest are nothing special, and the overused siner
eventually gets annoying. The tune gets more interesting in the middle
(order 19, or so), but by then I'm sick of the samples and the repetition.
It's loud, repetitive, and a little irritating, but for all that, it's
not so bad; the composer just needs some experience, and the tune, some
variation.
-----================================================================-----
"Hold the Line"
by Libertine of Simple
(14ch XM, 03:30)
(holdlin.zip [229K/507K])
[Funk/Jazz]
Samples -----------------.
Originality -------------. |
Technical ---------. | |
Composition -----. | | |
Overall -. | | | |
| | | | |
| | | | |
====================
Parallax 82+ 85 77 85 77
JuiCe 82+ 70 75 -- 80
Husanak 80+ 85 75 70 80
Shrift 80+ 75 55 70 70
ESP 78+ 80 70 70 65
Red Death 77= 71 74 -- 75
Skullsaw 50- 50 65 40 70
/----------------------------------------------------\
)-----------------------========[ Husanak ]========-----------------------(
\----------------------------------------------------/
Hold The Line = This is AT&T please hold + this tune. (A pleasant sounding
woman saying the AT&T thing over the tune.)
Well at least that's what I expected. With a smile and my tongue firmly
pressed against my cheek, I can say at least it ain't elevator music.
Actually, this is a very nice piece of music.
In terms of composition, this is an expertly laid out piece of music. Nice
simple form intro, verse, chorus, verse, chorus, breakdown, etc. There's a
refined chord structure backed by pleasant slap bass samples, a good organ,
and some excellent guitar samples.
If, however, you're looking for an original piece of music this might not
be the tune you're longing to hear. This isn't a style I can say I've
heard in a lot of modules but it's not as experimental as most, though.
Personally, I enjoy modules which push the envelope a little more than this
one did. I was impressed with the composer's dedication to form, however.
It's quite obvious he also writes songs without the aid of his trusty
computer, perhaps top 40 style rock or jingles.
I found the samples to be quite well done. With the possible exception of
the brass lead samples. Although I did enjoy some of the brass lead,
something about it rubbed me the wrong way. I wouldn't go as far as to say
the brass samples didn't work, but they didn't work for me.
Well this is a rather clever song, well tracked and well sampled. The only
drawbacks I found were the aforementioned brass lead and the composer's
unwavering dedication to form.
/----------------------------------------------------\
)-------------------------========[ ESP ]========-------------------------(
\----------------------------------------------------/
From the moment it starts to the moment it ends, this track had my head
nodding, and definitely not in a sleepy way. This track has the most
exciting groove, and one that's impossible not to get into--even in the
introduction before the percussion gets going, it's just so eminently
danceable.
The actual funk is not very apparent in forms other than the groove. This
is really a rather clean sounding track, except for the funk-guitar-esque
lead line, which is excellently controlled, and fills up the top sound
layer very nicely. The other lead sound is somewhat flawed, however, which
is what makes this track just good, instead of excellent. The sound is of
a synth-horn of some description, and it just doesn't fit in at all, though
the technical control of the line is easily up to scratch. The sound is
overly dramatic and ill-suited, and is just so out of place as soon as it
arrives (actually spoiling the flow and groove momentarily). While I did
get used to it after a while, I would have rather it had not been so
disruptive in the first place.
/----------------------------------------------------\
)----------------------========[ Skullsaw ]========-----------------------(
\----------------------------------------------------/
Hold The Line is a light jazz/rock piece that would make for better movie
title music than it does a listening experience--very ignorable. Once
again, here is a piece that strives to be funky but fails due to a too
rigid drum track. Composers that are trying to emulate this style need to
really listen to real drummers and the way they use dynamics. Here, the
snare drum is very mechanical, no dynamic variation from note to note, and
to me, this sticks out like a sore thumb.
Are there good points in this mod? Sure there are. The sample set is very
good, especially a hammond organ that handles the chords, an electric bass
that, by the way, is tracked so as to sound authentic, and a delicate lead
synth.
In conclusion, this has some very good ingredients--the samples and
tracking--but not much originality or spark. Musically, been there, heard
this.
/----------------------------------------------------\
)------------------------========[ JuiCe ]========------------------------(
\----------------------------------------------------/
A nice funky intro opens up the song, which then evolves into a mainly
conventionally structured progression (intro-bridge-theme-breakdown-
bridge-repeat theme). The intro is possibly just a bit too long, and the
end comes somewhat abruptly, but that doesn't bring down the quality of
the song. What does hurt it a bit, is the main brass theme, which doesn't
quite match the beginning mood of the song, but nevertheless, this still
is a VERY GOOD song.
/----------------------------------------------------\
)----------------------========[ Red Death ]========----------------------(
\----------------------------------------------------/
It's not really a jazz tune, and I'm not quite sure how to describe it
save to say it's pretty light and has a technoish snare line. It's a
little bit repetitive, though the chord and percussion changes do help
diminish that problem; and there's nice use of many different instruments.
This could be a killer tune with a little more variation; if the lead that
started around pattern 23 came in sooner this song would really rock.
/----------------------------------------------------\
)-----------------------========[ Shrift ]========------------------------(
\----------------------------------------------------/
This is a very fine new-age, jazzy piece with good melody layering of
synth, brass synth, and bass. Some of the overlayed brass melody sounds
cliched, but it mixes so well I couldn't complain. The samples are
average, but are chosen well. The drums could have been quieter or maybe
just have been better quality, but they sound fine regardless.
/----------------------------------------------------\
)----------------------========[ Parallax ]========-----------------------(
\----------------------------------------------------/
This is a really good, well-tracked song. Not too long and far from being
boring; in fact, I could listen to it over and over without getting close
to a sense of boredom. This is a fairly unique genre in tracked music, and
not an imitation of what you hear on the radio; it's the kind of thing
every tracker musician should consider using as a template.
-----================================================================-----
"Stars"
by McBear of Absence
(13ch S3M, 02:33)
(stars.zip [119K/181K])
[Spacey/Electronic]
! Placed 4th in the Delirium '96 music compo !
Samples -----------------.
Originality -------------. |
Technical ---------. | |
Composition -----. | | |
Overall -. | | | |
| | | | |
| | | | |
====================
Rebriffer 90+ 85 75 85 75
Skullsaw 85+ 80 85 80 85
Rowie 78+ 75 75 68 75
Peraphon 70+ -- -- -- --
Nova 59+ 50 45 45 60
Shrift 55+ 60 50 45 50
Klaus Flouride 55= 55 40 25 90
/----------------------------------------------------\
)------------------------========[ Rowie ]========------------------------(
\----------------------------------------------------/
This tune puts you in mind of being in command of the USS Enterprise,
cruisin' your way through the galactic void--for a minute and a half.
Then, suddenly, you're ambushed by this annoyingly sharp, high pitched
synth-string thing which is apparently attempting to create a nice melody,
but which only manages to completely destroy the engaging mood already in
force. This irritating sample drives the song for the remaining minute,
and once over, I was glad it only ran for 2.5 minutes, although I will
admit that if not for that horrid sample, I would have been happy with a
good 3.5 minutes for a tune in this style. A stronger beat wouldn't have
hurt any, either.
In an overall sense, this reminds me of something one of the Future Crew
musicians might do, albeit with far better results. This one would benefit
greatly from a loss of the aforementioned synth-string sample (the samples,
as a whole, by the way, are pretty good, if somewhat plain), a
simplification of the melody, and a more prominent beat. The strangest
thing is that even with its flaws, it still comes up as being a pretty well
done track. I won't try to explain it because I don't understand it
myself.
/----------------------------------------------------\
)----------------------========[ Rebriffer ]========----------------------(
\----------------------------------------------------/
Trust the Eastern European/Scandinavian composer contingent to keep to the
well tracked, well thought out and *original* MOD composing route. This
scandalous beauty by McBear is no exception to that rule, and is a worthy
addition to any serious MOD collector's playlist. Those fans of the
'classic' MOD style will pay much homage to this McBear hombre, if this
track is anything to go by. Not that coding has a lot to do with the charm
of the track, its beauty lies in the way the samples propel and embellish
the track.
Like most 'space-y' tracks, this one starts with all the obligatory audio
swirly bits associated with the cosmos n'all. Eventually, it settles into
a fairly knockout hip-hop electronic romperoo that is interesting every
step of the way. The rhythm, especially, has this quality about it that's
hard to define but is indisputably the driving force behind the track.
It's light enough to space out on and heavy enough to rave on--at once.
A great example of tracking at its cleverest, despite a deceptively simple
execution. Highly recommended!
/----------------------------------------------------\
)----------------------========[ Skullsaw ]========-----------------------(
\----------------------------------------------------/
Stars is a refreshing module, a nice diversion from the usual techno and
dance styles that permeate the scene. It harkens back to the mid 70's when
Jarre, Larry Fast and Kraftwerk ruled the synth game. An effective spacey
opening mutates into a bleepy, bloopy dirge with some good synthetic
textures and melodic elements. The synth lead makes good use of vibrato
and the counterpoint synth has some very tasty portamento. The basic drum
kit is present but augmented by assorted bleeps and bloops, a bit like old
video game sounds but not at all gimmicky to my ears.
This is an all around very good piece of work. A bit short at under three
minutes, I actually would've liked to hear more. Overall, a welcome change
of pace.
/----------------------------------------------------\
)------------------------========[ Nova ]========-------------------------(
\----------------------------------------------------/
Great spacey intro complete with, what I interpreted as, comets flying by,
leading into a soaring synth which was followed by the main melody. The
author does some good work with a synth loop and had a higher pitched
"trilling" synth sound over the top working as a focus instrument.
However, there isn't much more to this mod. In its simplicity, it's
enjoyable, however, the synth loop does get repetitive quickly. The song
could have been two or three minutes longer than its 2:34 second runtime,
if the author was willing to try some pattern variation with the
instruments.
/----------------------------------------------------\
)-------------------========[ Klaus Flouride ]========--------------------(
\----------------------------------------------------/
Stars reminded me way too much of the first level of Project X, and since
I rank Allister Brimble as one of the best composers on the Amiga, if
you're going to imitate his work, you better be good.
It's so-so--I wouldn't exactly call it cacophonous, but I was hoping for
Brimble and came up empty handed. If I wasn't reminded so much of
Project X, my overall rating would've been a good 20 points higher.
/----------------------------------------------------\
)----------------------========[ Peraphon ]========-----------------------(
\----------------------------------------------------/
This spacey-electronic track had me from the beginning. Although it does
sound like a blatant Purple Motion rip-off in places (there are some bits
that sound almost the same as the music from Second Reality), it's got its
own style mixed in to make it a little different. This song does rely a
fair bit on repetition, which may distract some. I think it sounds pretty
good, though.
/----------------------------------------------------\
)-----------------------========[ Shrift ]========------------------------(
\----------------------------------------------------/
The intro is pretty well textured, and the lead-in is great. What it
leads into, however, is simple and repetitive. The soon-accompanying
high-string melody overlay sounds like 80% of the melodies by Force-10,
and as such, leaves much to be desired. Technically unimaginative, with
mostly plain or old samples. Good to listen to once or twice for the
setup.
-----================================================================-----
"Infinite Dreams"
by Killer Kid
(4ch MOD, 02:51)
(vmc1infi.zip [155K/165K])
[Ballad]
Samples -----------------.
Originality -------------. |
Technical ---------. | |
Composition -----. | | |
Overall -. | | | |
| | | | |
| | | | |
====================
Peraphon 84+ -- -- -- --
Klaus Flouride 77+ 80 60 60 75
Araneus 76+ 68 -- 83 68
Parallax 62= 77 55 70 47
Rebriffer 50- 50 60 45 50
Shrift 45+ 40 35 30 75
WolfSong 44+ 67 41 55 33
/----------------------------------------------------\
)-----------------------========[ Shrift ]========------------------------(
\----------------------------------------------------/
I have a great respect for pianos, and I know making any instrument sound
real using a tracker is difficult, but I think it would be insulting to
call this a piano piece. The melody is forced and arcanely timed, and
gives no freedom of motion. When it gets into stacking piano melodies,
the constrictive motion of the piece climaxes. The repeating string
chords were subtle, but after three minutes, I realized that they were
never going to change. Some of the melody flows with the strings very
well, but largely does not. Little overall change in melody throughout.
The samples are pretty darn funky besides the keyboardish high-end piano
sample used largely to carry the melody.
In my opinion, Pyrotekn.mod, also by Killer Kid, is a much better piece
compositionally. It exemplifies what I like about his composition here,
even though that mod is not at all a piano piece.
/----------------------------------------------------\
)----------------------========[ WolfSong ]========-----------------------(
\----------------------------------------------------/
This is a soft piano piece that deserved a better composition. The song
itself is emotional and gentle, accented with high synth strings that bring
out the chords. Or perhaps I should say *would* be emotional and gentle.
How can a song get from "nice idea" to "BLEAH"? Simple. The samples. The
selection in this song is grainy, and the loops are painfully obvious, not
to mention slightly out of tune with one another. Add to this some
severely choppy and cut off notes, and the result is a song where once is
just about enough.
My technical score here would have been much lower if it had not been for
the fact that this is a four channel .MOD, and that it's quite difficult to
track flowing piano pieces under such constraints. Had this song been
treated to more tracks, and a bit more care in the tuning and sound, it
would have had much greater potential, though, as it is, I wouldn't
recommend it.
/----------------------------------------------------\
)-----------------------========[ Araneus ]========-----------------------(
\----------------------------------------------------/
I've heard some very impressive piano tunes in my time, from Yanni-style
with a whole orchestra in the background to a real piano song that has
simply been transcribed into MOD format. Most fall somewhere in between,
but this one seems to stand out in a few ways. As a break-up type of song
(melancholy flavour), the author uses the perfect set of chords and timing
to achieve his/her desired effect. The song generally consists of two
channels for the melody of the piano, and the two other channels for the
pianic harmony or background synths.
My complaints are of a technical nature: although Killer Kid does a
wonderful job with the artificial piano (I mean synth), using variable
volume and echo reverberation, the background orchestral strings change too
quickly and as a result don't blend together that well. Artistically,
however, the module hit just the right notes for me.
/----------------------------------------------------\
)----------------------========[ Rebriffer ]========----------------------(
\----------------------------------------------------/
Obviously judging by the composer's nom-de-track, I'd better be careful what
I say about this 4 channel MOD. Hold on though, better not...us WMR folks
have to show that we are tougher than that . Of course, I could be my
usual craven self and laud this to the skies just to make sure that I don't
get to see more of my insides than I actually need to....
Why, the puzzled part of your brain asks, is this boy rambling so badly?
It probably has more to do with the boredom inspired by the track than any
need to protect myself from 'composer rage'. Don't get me wrong, in all
its parts it has all the makings of a good MOD. Somehow the putting
together process left out a vital element necessary for music of this type.
It's actually a bright, well executed piano driven number that *should*
have been more interesting than it turned out to be. Oh well....NEXT!!!
/----------------------------------------------------\
)-------------------========[ Klaus Flouride ]========--------------------(
\----------------------------------------------------/
Infinite Dreams is one of those slow, sad songs you listen to when you've
just broken up with your girlfriend. The work with the strings is nice
and very moody, and I can visualize the piano player playing with
deliberate intensity. I consider it a really good tune, despite the fact
that I personally prefer dance, demo or chip tunes--I suppose there's
something significant in that.
/----------------------------------------------------\
)----------------------========[ Parallax ]========-----------------------(
\----------------------------------------------------/
This song would be quite a bit better in a newer format which would
provide spare space for the addition of strings and background instruments
as well as for panning options. Had it been released 4 years ago, this
song would have been worthy of a much higher rating. Even today, I like
it primarily because it's the style of music I preferred to write when I
was tracking my own modules.
-----================================================================-----
"Street Trance"
by Joker
(9ch S3M, 05:56)
[Hard Trance]
Samples -----------------.
Originality -------------. |
Technical ---------. | |
Composition -----. | | |
Overall -. | | | |
| | | | |
| | | | |
====================
Ka'PQat 70= 80 70 60 80
Skullsaw 45+ 40 60 80 35
Mansooj 40- 35 -- 65 40
Shrift 35= 25 25 50 70
Red Death 30- 35 30 -- 25
/----------------------------------------------------\
)-----------------------========[ Ka'PQat ]========-----------------------(
\----------------------------------------------------/
Let me first comment that this piece played much better on headphones than
on my stereo speakers. It seems to me that some panning effects could have
helped that a great deal.
The first few patterns are visually interesting on FastTracker, with great
diagonal swaths across the 8 out of 16 tracks which are used here, of
triggers for the same nonexistent instrument apparently for
smeared/reverbed effect. Since the instrument number has no sample these
patterns are silent.
Then finally it begins with a grandiose, street-pose voice sample "You are
now about witness the *strength* of street night," followed by a muffled
car crash heard as if in a dream, then a swaying beat punctuated by the
same cheesy reverbed "y-y-yeah" I have heard in other mods. To this one's
credit, it makes the best use of that sample I've heard yet. Anyway, so
far so bad.
The beat, which begins with the "yeah's," is a slow, echoing, swaying and
hesitating one, done pretty convincingly, and the rhythm is augmented by a
low, warbling pipe-like sample. A single high electric-guitar pluck, with
a distortion style that reminds me of early Prince, hangs over this with a
lonely air, falls silent, and then picks up with a vaguely middle eastern
tune. This part is badly in need of some slide action; as it is, it is a
great tune, but sounds really junky with the guitar lacking realistic pitch
bend/portamento-to-note, etc. The guitar then picks up speed, matching and
adding detail to the swaying beat with a repeating ascending riff that
oscillates between octaves. This is where my body began to snake back and
forth a bit.
Throughout, samples sounding like a cross between groans of distant heavy
machinery or semi-quiet el trains passing bridge pylons and low, warbling
exotic flute help to create a dark and murky atmosphere. The faster guitar
work dissolves into a jungle beat, which is itself (especially on
headphones) deliciously like an old movie-musical samba or something played
in a cartoon, full of bouncy bass drum and clinks and blocks. This is
punctuated by a buzzy bass sound like the motor revving in a very old
car-racing video game, that gives an effect of time dilating/contracting.
The guitar continues, and at last does some pitch bends, wavering ones on
the last notes before the beat breaks and we hear another car crash, with
the squealing-tire and clinky crash sounds seeming oddly mismatched and
strangely timed.
We are treated to the "witness the strength" sample *over* and *over*
again, then the rubbery bass comes in again in a driving beat, punctuated
by rhythmic female moans. Then the jungle-beat sample is played at a very
low and slow speed, accenting the tuned-block percussion elements making
one picture a drop of water hitting a surface in slow motion, or other
sensual images (moans are still in effect); the "yeah" sample is played
once here, gated ("yee- a- ah") with perfect timing. Over this and the
throbbing bass drum now used in 3's at intervals, a sample sounding like a
foggy, flat, cheap-keyboard oboe meanders stuporously in Latin timing but
more Eastern tune, creating the wonderful effect of a malignant industrial
interpretation of a slow, elegant rumba with overtones of 70's film noir.
The use of silence here in between beats is very effective.
Pitch bend is used to bring the jungle beat back up to speed, and a fuzzed
synth at 5ths sounding sampled from C+C Music Factory plays as if in a C+C
tune, but faster and on the offbeats. One of the dreamlike
musical-machinery samples is played over it to oblivion, then the synth
fuzz does more of a solo using multiple tracks to create a tunnel-reverb
effect. I like the way it comes from underneath after going up.
Then the driving, rubber-like bass begins to throb away, with "y-y-y-yeah"
over it, finally a good and accurately ironic place for that cheese topping
:). Warbling flute/bird-like samples, then the guitar joins on an even
more (for me, nostalgia-producing) Prince-like riff with the jungle beat
then catching this rising wave, making me feel like one of those cartoon
characters that can't stop bouncing part of their body to it, like Bugs
Bunny doing Carmen Miranda. Then it breaks off, ending with sped-up and
slowed-down echoing versions of the "witness the strength" sample.
This piece I feel has very creatively put together various sounds to make a
generally cohesive, murky atmosphere that does picture the city at night,
with extremely sharp artistic statements that perk the ear along the way,
and that it shows evidence of great musical talent. However, that does not
stop it from being quite annoying in many places. At one point there is a
total break in the sound that doesn't sound intentional. It looks like a
lot of work went into it, but also that the artist may have listened to it
and worked on it too much in one streak, causing some misjudgments of which
samples, in their repetitions, would enhance the trance, and which ones
would just be grating. Some elements of it are very original and
refreshing, some I have heard dozens of times (some I don't mind, and some
I do, such as the repeating speech sample and the C+C Music Factory-like
sound). I don't know if the artist has something against effects or what;
for the most part, sounds were very skillfully combined without them, and a
lot of different sounds were cajoled out of each sample, but still many
parts just beg for some panning to uncover some buried treasures you can't
hear without straining. Volume adjustment would do wonders too, like
softening down the guitar in some places where it sounds strident and
doesn't fit with the rest.
In short, I think this is a fixer-upper, a faulty expression of some great
musical ideas. I have quite a bit of sympathy for that, because I have
some of my own earlier mods that sound kinda awful unless you tweak the
player *just* so, and would be a tedious task to fix because I'd have to
replace effects I created using multiple tracks with more simple and
streamlined commands that I hadn't learned how to use back then, probably
having to listen and modify *over* and *over* again to get the same effect
more cleanly. And unlike mine, I think Street Trance would show dramatic
improvement without all that much adjustment. I also think it is worth a
download.
/----------------------------------------------------\
)----------------------========[ Skullsaw ]========-----------------------(
\----------------------------------------------------/
Street Trance gets my vote for the mod with the most grating and annoying
lead sample. The first couple of minutes are dominated by a piercing sound
that sounds like a pig being pushed through a funnel. Boy oh boy, this
thing is loaded with odd samples. At one point the main instrument is some
synth playing backwards. There's a real neat loop that methinks might be
from the Who's Magic Bus with its various claves and such. Some
unintelligible vocal bites are sprinkled here and there. Overall, the
samples are pretty crummy sounding with aliasing and distortion.
Musically I don't know what to think. There's nothing I like more in music
and mods than originality, innovation and experimentation. Street Trance
has all three. It runs the gamut from electronica to hardcore to pure
noize collage. It also doesn't work. It all seems a bit confused as if
too many ideas were tossed into a blender to see what pours out. The
overall sound quality deters from the music, too raspy and grating. I
don't like it, I don't hate it. I think I'm a bit like the music itself, a
little confused. Still, all in all, it's an interesting listening
experience.
/----------------------------------------------------\
)-----------------------========[ Mansooj ]========-----------------------(
\----------------------------------------------------/
This is a rather unusual module in that there appears to be zero melody
involved, but even so, it yields the impression of being intricate and as
if in motion. I didn't detect anything in here that I hadn't heard
before, in terms of effects and sample usage, but I have to admit that, at
least from my point of view, this was a rather original effort. In the
final analysis, being one that generally dislikes hardcore, discordant and
otherwise non-melodic music, this is worthy of some credit...I'm just not
sure how much. I think fans of hard trance and other such hardcore styles
may take to this one a lot more willingly than most.
/----------------------------------------------------\
)-----------------------========[ Shrift ]========------------------------(
\----------------------------------------------------/
This module struck me as being a joke. The arrangement is so completely
unstructured that either it is a joke, or the tracker has almost no
experience. Regardless, I thought the music was largely unapplied and
chunky. The samples were great, and if nothing else, I'm gonna rip
several of them for my own future efforts. The text-intro might have been
neat if a) it had music playing during it, and b) the music had as much
effort put into it. Some of the experimental bits could have sounded
quite interesting and original had any imagination been put into the
arrangement of those bits.
/----------------------------------------------------\
)----------------------========[ Red Death ]========----------------------(
\----------------------------------------------------/
Not a horribly original tune. Under normal conditions I couldn't have
withstood anything beyond 2 minutes of this song, and in fact, I
didn't...couldn't...finish it. However, even without having been able to
weather it all the way through, I did find that sample 11, the electric
guitar/siner, doesn't sound good at all, that the looped percussion tracks
aren't impressive in any way, and was left wondering what the 3 empty
patterns at the beginning were for.
-----================================================================-----
"(Messing With) Motifs"
by Mick Rippon
(21ch IT, 03:24)
(k_motif.zip [601K/705K])
[Funk/Light Rock]
(electro rock funk whap dang booyie)
Samples -----------------.
Originality -------------. |
Technical ---------. | |
Composition -----. | | |
Overall -. | | | |
| | | | |
| | | | |
====================
Klaus Flouride 90+ 90 93 85 92
Rebriffer 90+ 90 85 80 85
MING 85+ 78 80 90 88
Mansooj 82+ 85 -- 85 90
ChroMix 81= 80 -- 80 89
Fanta C 79+ 84 84 86 90
/----------------------------------------------------\
)-----------------------========[ Mansooj ]========-----------------------(
\----------------------------------------------------/
For some odd reason, this comes up as one of those few modules for which I
couldn't form many opinions about after the first listen. As I played and
replayed, I came to realize that it may be because the module seems to have
little apparent depth but a lot of flavor. Those terms aren't quite as
contradictory as they may seem. The image I get is one of a lot of
internal variety without being overt enough to be noticed much unless
you're paying close attention. As with strange software glitches, it's
hard to tell whether this is a bug or a feature. Essentially, Motifs
travels from one moderate-pace segment featuring a strong--as in relatively
loud (mostly the bass drum)--percussion sequence and electro-guitar riffs
to a quieter piano-laced sequence where the guitar becomes decidedly more
funkish, as well as more subdued--and roundabout again; entering and
leaving the stage via a brief run of ethereal synths.
The composition is sharply done, with all instruments playing nicely off
one another to create a tasty, full sound which still manages to retain a
rather 'wide' feel. That is to say, the note density, while not thick,
seems thicker when listening than would seem likely after examination--a
sort of audio illusion. Inspecting the sample box, one can only say
they're tight and clean and well-suited to this endeavor...and so that's
all I'll say.
The style is rather unusual in that I can't quite figure out if it's more
rockish than funky or vice versa because these two core elements are
intertwined so smoothly. I suppose this distinction is irrelevant to most,
so I won't dwell on it. Suffice to say that this should appeal to both
those with a penchant for funk with a soft-edge as well as those who like
light rock with a bit of subtle spice thrown in to give it a nudge in an
uncommon direction. Mick Rippon's a clever character and this is but one
of his sparklers--I would suggest you avail yourself of this and any of
many others he has produced.
/----------------------------------------------------\
)-----------------------========[ Fanta C ]========-----------------------(
\----------------------------------------------------/
Humans are funny old things; sometimes I just can't work it out. For
example, take this track, Motifs. All my instincts are telling me it's a
good track and that there is nothing at all wrong with it. And yet, me,
myself, I...'we' don't like it. Weird.
Really, this is a pretty good track. I guess the reason 'we' don't like it
is that I've played it too many times? It's been in my collection quite a
while, and it is a little repetitive; after a while I guess I've just
become bored with it?
What you get is a modern, futuristic, very electronic kind of sound wrapped
around a boppy and simple tune. Really, it's great for a few listens, but
then you realize it's just 'too' synthetic, 'too' simple, just 'too'
everything! But then judging from its title, maybe it should be. Oh what
a quandary!
It is, however, a good example of the trackers' art, kudos to Mr. Rippon.
Volume is controlled nicely, effects are used intelligently and the
instrument set matches the 'tune' perfectly.
Personally, I now realize I hate it, but that's just me. It is a good,
possibly a very good, MOD.
/----------------------------------------------------\
)----------------------========[ Rebriffer ]========----------------------(
\----------------------------------------------------/
It's always a pleasure reviewing Mick Rippon tracks because this composer
is a personal favorite. Mr. Rippon has been making the very best in
guitar based MODs for a good many years and it shows in every single note
he produces. This isn't the guitar based cacophony that often surrounds
such 'metal' guitar based tracks, this here is some classy schmutter and
deserves a lot more than a cursory listen.
Wonderfully placed and crystal clear samples vie with the most wide open
mix you'll find this side of Finland; and the music...ay...ay...ay. I know
that this description doesn't go far enough in the review stakes, but it's
often the reaction I get to his stuff. Underneath the coding tricks and
samples lies a really sharp ear and a well placed sense of balance that is
essential for this style of music--which is a kind of funky-ish 'early MOD'
feel brought right up to date by using Impulse Tracker to render it. A
true master of the genre...and a collectible collectible.
/----------------------------------------------------\
)------------------------========[ MING ]========-------------------------(
\----------------------------------------------------/
As long as I've been into this mod thing, the name Mick Rippon has been a
trademark for innovation and quality mods. (Messing with) Motifs is just
that, an innovative quality piece. With some people, you just know what to
expect.
It's a deep, modstyle light rock/jazz tune with a good drive, but maybe a
sound that's a little bit too mushy. On the other hand, it's also too
vague and floaty to be really fantastic; you can never get a grip on the
melodies and numerous improvisations--they slip through your fingers like
running water. But it's probably the composer's intention to make a song
you either have to concentrate very hard on, or just accept as a great
piece of muzak with a little bit of a twist.
Technically it's just great. The tracker's features have been skillfully
used, and the samples are clear and well chosen. Yet somehow it still gets
mushy...but that's another mystery I don't care to investigate.
Very good song.
/----------------------------------------------------\
)-----------------------========[ ChroMix ]========-----------------------(
\----------------------------------------------------/
Nice piece! Very smoothe and expressive. It's been a while since I've
heard a Kosmic release, and this song really supports that band's past
success.
It starts off with a really soft and smooth chord section, and then opens
up with some vibey bass and percussion, followed by a rather nice lead.
It's actually a bit reminiscent of some of the old-skool mods I used to
listen to, only it uses over 20 tracks instead of 4. :) Very well done,
though. I most liked the panning job he did on this piece; that really
ended up making the song sound really fun and made it ever so slightly more
absorbing.
It's not spectacular, and won't be going on my all-time favorites list, but
still, a good song nonetheless.
/----------------------------------------------------\
)-------------------========[ Klaus Flouride ]========--------------------(
\----------------------------------------------------/
Motifs is KLF, but it's not from Khyron. =( But seriously, it's a great
mod worthy of being released by Kosmic. Like many KLF tunes, it's heavy
on the beat, and since it's been executed well and I happen to like a tune
with a heavy beat, I like it a lot. This mod managed to make me jump
around my apartment in a semi-tired stupor/dance. KLF tunes very rarely
disappoint me, and this mod was in no danger of doing that.
-----================================================================-----
"PsychoPet's Night Out"
by Phanatik
(4ch S3M, 01:37)
(psycho.zip [177K/262K])
[Funk]
! Placed 1st in the Summit '96 music compo !
Samples -----------------.
Originality -------------. |
Technical ---------. | |
Composition -----. | | |
Overall -. | | | |
| | | | |
| | | | |
====================
MING 89+ 93 80 80 85
Klaus Flouride 86= 81 82 92 85
Fanta C 84+ 83 87 82 76
Skullsaw 70= 75 70 70 55
Mansooj 58= 50 -- 35 70
ESP 55+ 40 60 70 60
/----------------------------------------------------\
)----------------------========[ Skullsaw ]========-----------------------(
\----------------------------------------------------/
A tidy little funk outing this PsychoPet's Night Out is. The standout here
is the up front funked out popping bass that is programmed with a real
awareness of what a bass player can and cannot do, very well done. Next in
prominence is the drumming which uses a bit too many embellishments as far
as ghosted notes goes; just too busy for my tastes. Some tasty wah-wah
guitar adds spice to assorted horn splats and an organ workout.
The overall sound is a bit gritty. The horns are okay when played at the
right sample rate, but when they're stretched past their limit, like in
this mod, they sound pretty shabby.
PPNO is a funky hornfest along the lines of Tower Of Power that shows some
very competent arranging skills and a knowledge of how different
instruments are played and arranged in the real world. It's a bit short at
under two minutes, but that's ok as it's loaded with content. The thing
that holds this mod back are the samples that are just pushed too far
beyond their limit. Still, a good effort.
/----------------------------------------------------\
)-----------------------========[ Fanta C ]========-----------------------(
\----------------------------------------------------/
Oooh, too funky by far I'd say. Within the confines of a short, 4 track(!)
S3M, this track manages to do pretty well for itself and has a really great
title to boot.
I'm a bit of a walkover when it comes to funk--slap basses, waah guitars,
Hammond keyboards--you get the drift? Dunno why, I just like it. Maybe
because it's a bit hard to get the bass right? Maybe I just like the
sound. Maybe it's because learning slap on a fretless bass was just about
the hardest thing I've ever done, and I still sound like crap.
Anyway, if you like a bit of in "yer face" funk then this would be worth
the download. It's tiny and sounds good given its meagre requirements. It
even has its own little atmosphere; a manic laugh sample, in particular,
works very well.
Problems? Well none really, my only criticism (if I really had to) would
be that the percussion is a bit of a let down: a bit...mushy, maybe.
Very good track, though. I'm happy.
/----------------------------------------------------\
)-------------------------========[ ESP ]========-------------------------(
\----------------------------------------------------/
This is some serious funk; it's one of the few tracks around labelled as
funk which has a genuinely funky (dirty) sound. Its main attraction is how
fast and frenetic it is, but unfortunately, in the course of being made
like this, it's come out sounding uncontrolled and messy, and the groove
became very elusive. Part of the problem is the almost total lack of
volume control: during complex sequences, when the track is firing on all
cylinders, the individual elements in it get lost, drowned out by the other
elements because they are all the same volume.
/----------------------------------------------------\
)-------------------========[ Klaus Flouride ]========--------------------(
\----------------------------------------------------/
PsychoPet's Night Out is *incredibly* funky and something I'd expect to
hear in a demo by Lemon., as it sounds like a Facet tune. I really hated
this tune at first, but it did grow on me quite a bit--especially due to
how the horns and the electric piano mingled in and out with the bass and
the wah-ing guitar. I've always had a hard time judging originality with
funk since there's so much latitude within the genre--you can make your
own rules it seems--but this one does seem very original to me.
/----------------------------------------------------\
)------------------------========[ MING ]========-------------------------(
\----------------------------------------------------/
Four channels Full of Funk. A Fast Fun Fistful of Funk Flushing Forward to
Fabricate Fabulously Funny Funkjazz Fusion. Flickery sounds Flunking
around Fast and Fanatic in this Full-Featured Funky Fabric.
Fortunately, Failures in Farbication are Few (Fluffy Feeling and timing
Faults Found, but Far From Fearsome), and the Fictional Festivity Feeling
Fits in Fantastically.
Finally, the Fellow Phrantic can Feel Fine and Flattered. For this Funk is
Formally Full of Fine Flow and Fast Funny Funkjazz of Fabulous quality.
/----------------------------------------------------\
)-----------------------========[ Mansooj ]========-----------------------(
\----------------------------------------------------/
This is basically a standard funk tune without a lot of internal variety.
The overuse of percussion rolls made the tune seem like it couldn't quite
get out of its own way. Although sounding fairly intricate within the
scope of this style, the energy level and the basic lack of real variety,
made the rather short length of this tune a blessing. Overall it was
decent, but unspectacular.
-----================================================================-----
"Hard Night"
by Grgy of NeDeBo
(16ch XM, 05:23)
(ned-hard.zip [358K/723K])
[Dance]
Samples -----------------.
Originality -------------. |
Technical ---------. | |
Composition -----. | | |
Overall -. | | | |
| | | | |
| | | | |
====================
Klaus Flouride 96+ 95 96 90 94
Peraphon 83+ -- -- -- --
Capt Ahab 75+ 77 32 43 87
Rebriffer 70+ 70 50 60 70
JuiCe 70= 77 65 26 70
Araneus 65= 75 -- 60 --
Parallax 61= 70 62 40 70
Shrift 60= 65 40 25 55
/----------------------------------------------------\
)------------------------========[ JuiCe ]========------------------------(
\----------------------------------------------------/
This is a very well composed song. The author certainly has skill in
tracking, but the slow-dancepop style has been sooooooo overused in the
last few years that one can't help but hate any song in that style.
This is not the high-energy thumpin' euro type of dance, it is the more
melodic, laidback kind of dance, very much like Ace of Base. The vocals
that would probably carry the theme if this were a real record were
effectively replaced with a piano.
All in all, technically very well done, but also VERY cheesy and
unoriginal. Figure my personal rating is about 15 points lower than that
given. Consider the given score to be more accurate if you like this type
of style.
/----------------------------------------------------\
)----------------------========[ Rebriffer ]========----------------------(
\----------------------------------------------------/
Now what does this beginning sound like? Give me a minute, I'll get it....
OK, the closest I can come is to the 70's one hit wonders The Buggles (they
of Video Killed The Radio Star fame) and I can even detect hints of that
very track in here. Productionwise, this has to be the biz, and it is.
The sounds, track layout and mix are faultless, but they're let down by the
limited structure of the arrangement and the virtual absence of coding.
Ok, there's a nice key change and all that, but is that enough?
Speaking as a long term fan of late 70's/early 80's electronic music, I
found this track very appealing. There again, I found groups like OMD,
Ultravox and the rest very appealing too, but only for a very short period
of time. No matter, if you like the genre, this is as good as it gets...
/----------------------------------------------------\
)-----------------------========[ Shrift ]========------------------------(
\----------------------------------------------------/
This lost some points for amateurish tracking, but generally was a nice
light and dancy keyboard piece. The "me too" 4-chord change got tiring
immediately, and is dated from the early 80's. At least then they had the
courtesy to do something neat with a chord change that is harmonically
obvious and beginner. This guy is not at all deaf to harmony, and I'd
love to hear more from him, but I'll wait until he gets more comfortable
with tracking, and maybe takes a music theory course. Catchy melody.
/----------------------------------------------------\
)----------------------========[ Parallax ]========-----------------------(
\----------------------------------------------------/
Generally speaking, adding piano to a true dance song is not really a good
idea. If you play this song after silencing the piano and placing the bass
pot at the end, it should sound like any other dance song. Anyone who
spends a lot of time in dance bars, listening to Corona and friends,
should be able to make quite a hit by remixing this song with non-acoustic
samples. Krystall would be good for this job. ;-)
/----------------------------------------------------\
)----------------------========[ Peraphon ]========-----------------------(
\----------------------------------------------------/
The melodic dance songs have been pretty thick over the last couple of
years for sure, with good ones and bad ones. This one is way cool. I
really like the addition of the piano as it makes it a heck of a lot
better than your average club dance pop. It's not high-energy club dance
(my favorite variety), but it's nice nonetheless. I'll be adding this one
to the collection, for sure.
/----------------------------------------------------\
)-----------------------========[ Araneus ]========-----------------------(
\----------------------------------------------------/
This technoish song sounded good the first time I heard it, reminding me
of The Real McCoy. The tune might be considered a little simplistic and
repetitive these days, but music of this type remains successful in the
commercial music scene, so why not as a MOD? Successful or not, I
wouldn't be able to listen to it more than once a week probably...the
chord changes are just too common.
/----------------------------------------------------\
)----------------------========[ Capt Ahab ]========----------------------(
\----------------------------------------------------/
This is a very cool dance MOD, and one that works rather well. The only
problem here is that I pick up some dissonance from the background piano;
but even so, that same piano sound gains some points for originality in
part because most dance tunes don't use piano samples in the first place,
and because in the rare cases they do, the piano samples don't have long
sustains as they do here.
/----------------------------------------------------\
)-------------------========[ Klaus Flouride ]========--------------------(
\----------------------------------------------------/
I was seriously impressed, by the technically superior interplay between
the melody, bass, and percussion which was complex enough in some parts to
give it the sound of a "real" song (some of the patterns remind me a lot
of Depeche Mode). The high rating was clinched when my next-door neighbor
walked in and asked me for the name of "that new dance CD" I was playing.
Get it now!
-----================================================================-----
"Solar Eclipse"
by Cosmic Eclipse
(12ch XM, 02:43)
(SolarEclipse.lha [475K/613K])
[Atmospheric/Spacey]
Samples -----------------.
Originality -------------. |
Technical ---------. | |
Composition -----. | | |
Overall -. | | | |
| | | | |
| | | | |
====================
Skullsaw 90= 90 85 80 85
MING 85= 98 80 80 85
WolfSong 84+ 88 70 79 75
Araneus 80+ 87 -- 84 85
Mysterium 80+ 75 50 80 40
Mansooj 78+ 75 -- 75 70
Rebriffer 70+ 50 55 70 65
/----------------------------------------------------\
)----------------------========[ WolfSong ]========-----------------------(
\----------------------------------------------------/
Beautiful! This might as well be a theme to a space film. It almost
reminded me of some of the music in the Star Trek series of movies. Or
perhaps it was just the use of a couple of Leonard Nimoy sounding samples
(though Cosmic swears in the description that they *didn't* come from
Star Trek).
I love the chords used in this piece! Very majestic and deep. Almost
classical in nature. The composer uses a wonderful selection of synth and
orchestral instruments that are arranged and timed almost perfectly for the
feel of the song. The composition is very strong, but almost seems
delicate, as though one note out of place would bring the whole thing
crashing down. It's that fragility that allows the song to deliver, in
places, a feeling of tranquility such that I've never heard in a module
before. VERY nice work. My favorite part of the song is during the intro
when a hush falls over the song and a pizzicato rises, playing the most
beautiful chords.
Well, that takes care of the song and the sounds...what about the tracking?
Well...no one is perfect.
I did find a few things lacking in the technical area. One of the things
that I felt most disturbed the flow of the song was that after the intro,
the chord changes were not smooth at all, particularly in the strings. You
would expect one to fade smoothly into silence while another rises to take
its place, but that wasn't the case. One simply cut off the one before it.
While that doesn't sound like much of a big deal, it does make it very hard
to forget that the song IS tracked and that is the thing that really keeps
it from taking itself, and you, off into the stars. My only other real
complaint is that some of the samples could have been of higher quality.
The selection was wonderful, but the actual *sound* of some of the
instruments was a bit rough.
Well, it's pretty obvious whether this song gets a thumbs up or down from
me. I like it quite a bit. If you like orchestral, new age, atmospheric
or spacey sounding music, this song's for you. Hell, go get it even if you
don't. You'll probably still like it.
/----------------------------------------------------\
)-----------------------========[ Mansooj ]========-----------------------(
\----------------------------------------------------/
Solar Eclipse by Cosmic Eclipse...big stretch on the title, eh? ;)
Trivialities aside, this is a very nice, well-focused, story-telling
dreamy-orchestral track reminiscent of many movie or game music pieces.
Given the title, we're to expect the music to build in our mind's eye an
image of the majesty and awe of a solar eclipse and its progression. I
would have to say that the composer managed to do this fairly well. The
approach relates a growing sense of wonderment, while at totality the tone
changes to a mix of awe and reverence (very nice, this part). After a bit
of this, the tone of the music lightens, as does the sky. Of course, as if
to poke us out of our reverie, someone drops in to tell
us--again--that this was a solar eclipse...gosh, thanks. That really broke
the tension, and did so for no apparent reason; we were told at the
beginning what was about to happen, I don't think anyone needs to be told
twice.
Most of the instruments are 16-bit which can't hurt (though it does bloat
the size somewhat) and each is fairly clean; plenty of the usual suspects
in the form of timpani, dreamy-synths, strings, bell-tones, waves, plucks,
etc. all working to form an appropriately dramatic atmosphere. One
specific problem, though: I did hear a worrisome amount of seaming in the
string loops throughout the song. Playing this on an Amiga, it could be
the replayers don't handle certain special looping commands well, and that
PC players may have special filters to clean up this sort of thing, so
consider this a potential non-problem unless you're on an Amiga.
In summation, this is a nice piece of music with a decently-conveyed
storyline built in--not at all surprising for an orchestral piece, though.
CE did a creditable job, with this one, and I expect there's even better to
come.
/----------------------------------------------------\
)------------------------========[ MING ]========-------------------------(
\----------------------------------------------------/
Solar Eclipse....
A song that is based upon some orchestral samples, heavenly, utopian synths
and a goofy voice saying (guess what...) "solar eclipse." A song where
adherence to style borders is brutally neglected--melodic synth-music a la
Jarre is mixed with movie theme kinda music and classic orcestral from the
18th century, creating an interesting romantic fusion ballad. A song that
even if it sounds great, never seems to get anywhere--and it still had me
glued to my chair, all ears perked from the first to the last second. A
song so painstakingly beautiful it should be framed and hung in the Louvre.
Though a little lacking in power at times, it is, soundwise and
technically, perfectly put together. There may be some bluntness in the
putting-the-notes-together that is more clearly discovered in such a
delicate piece as this, but any bad timing or discordance is only
momentary, and does not destroy the tune in any way.
The single negative aspect is the stupid voice that blurts out "solar
eclipse" now and then. If it weren't for that, I could regard this as
something beyond excellent--a point reached only by those modules that make
my toes curl.
/----------------------------------------------------\
)----------------------========[ Rebriffer ]========----------------------(
\----------------------------------------------------/
Any tracker who greets Homer J Simpson, Mr Bean and Mr Blobby all in a few
brief sample notes has got to have a lot going for them.
Solar Eclipse begins with a vocal sample the composer insists isn't from
Star Trek, but it's certainly Spock in all his nasal wonderfulness. The
tune is pretty much what you would expect from the title, typical space-y
fodder. I don't mean to damn this track with faint praise because what's
there is good. The samples are clear enough to count and are suprisingly
clean. The mix is well spaced with enough room in there to give a good
impression of the 'space anthem' genre. You could well imagine this track
as theme music to some sub-Star Trek clone, and if that is what the
composer was aiming for then they most surely hit the target. Having said
that, this reviewer is just tired of hearing yet another of these tracks.
In summary then, although I'm getting more than weary of the whole 'space'
genre, that shouldn't make any difference to you. If you happen to like
all things Star Trekkish then this should be beamed aboard immediately.
/----------------------------------------------------\
)----------------------========[ Skullsaw ]========-----------------------(
\----------------------------------------------------/
There's a lot of detail in this arrangement, so much so that I kept coming
back to it, and each time found more and more detail. Starting with the
Leonard Nimoy sample (from the Simpsons Monorail episode or
In Search Of...) to the excellent timpani programming, the composer took
great care with his samples and orchestration. Tubular bells, pizzicato
strings and a mellotron-like string part gives this mod a lot of tonal
color variation. Melodically, I found quite a bit of originality using
some tried and true progressions with occasional harmonic surprises for
turn arounds. I also like the deft use of suspended fourths. To the
composer's credit, the tune ends exactly when it should, when the music
seems to dictate it.
This is, perhaps, the best example of this genre I've heard in the mod
world. Great orchestration, arrangement, samples and composition add up to
a hearty thumbs up.
/----------------------------------------------------\
)-----------------------========[ Araneus ]========-----------------------(
\----------------------------------------------------/
Wow, this is quite a nice piece. If you like orchestral stuff, take a
listen to this one. It bears a resemblance to the Star Trek - The Next
Generation theme song. This is one of the more realistic orchestral pieces
I've come across, featuring very nice instrumental transitions, especially
in the strings. Percussion samples (timpani?) are great. The song leaves
you feeling good about the world (well, at least, that's how I felt!).
If this were a movie, this is how it would go:
The hero is looking for some hidden treasure deep beneath the sea. Beauty
surrounds him. He peers through the planks of the rotting vessel, catching
a glimpse of ancient coins. He searches through the coins and finds a
precious gem. He surfaces with the gem, glimmering in the dying rays of
the sunset.
The only negative comment I have about this module is that a few pattern
transitions are not smooth enough.
/----------------------------------------------------\
)----------------------========[ Mysterium ]========----------------------(
\----------------------------------------------------/
Solar Eclipse is a short, but enjoyable piece, overall. As I listen to it,
I am whisked away on a voyage through space. I literally felt like I was
riding the solar winds, passing through space dust and nebulae: a
thoroughly surreal experience. The arrangement and feel are great, but the
sample quality takes away drastically from the mood the tune creates.
The emotion of the music moved and pacified me; and for a brief moment, I
was lost in the realm of dreams and fantasy. But then I would notice small
technical omissions. For instance, an improved utilization of panning
would greatly add to the rich atmosphere of the melody, and better volume
optimizations for its various, static-filled instruments (such as a "gong"
that appears intermittently) would not disturb the element of the music.
In the end, though, the passion of the music enthralled me, and I was taken
off on a trek through the universe with this song as my guide.
-----================================================================-----
"Insatia"
by Sidewinder
(4ch MOD, 04:09)
(insatia.lha [753K/999K])
[Dance/Techno]
Samples -----------------.
Originality -------------. |
Technical ---------. | |
Composition -----. | | |
Overall -. | | | |
| | | | |
| | | | |
====================
JuiCe 74+ 60 85 -- 93
CCerberus 70+ 70 46 40 20
Red Death 68= 55 40 -- 55
Rebriffer 61- 45 40 60 50
Raul 60+ 67 58 75 54
Peraphon 60+ -- -- -- --
Mansooj 45= 50 -- 40 25
Klaus Flouride 43+ 85 90 75 25
/----------------------------------------------------\
)----------------------========[ Rebriffer ]========----------------------(
\----------------------------------------------------/
A MOD originating from San Antonio, TX as the voice informs us at the
beginning, is full of sound and fury, although what it's got to be so mad
about isn't immediately obvious. It's a pleasant track right enough, but
is that going to enough for it to eventually become a downloadable
favourite?
I'm afraid the answer has to be no for this reviewer. It's doubly
unfortunate because Sidewinder has actually managed to put together some
interesting sounds and patterns to go into a track, and then failed to make
the same track work properly.
I'll put this down to the composer's lack of knowledge, and that shows up
strongest in the breaks between patterns. What makes the best MODs work is
the seamless way tracker composers create each pattern so that it blends
easily into the next. There are noticeable breaks in this track and some
violent clashes of patterns, and I am convinced it was not the creator's
intention.
Having said that, I am not putting the track down. The musical content is
really quite interesting, if a little repetitive. Maybe a remix would fix
the problems, and would certainly help the track to deliver on its initial
promise.
/----------------------------------------------------\
)------------------------========[ JuiCe ]========------------------------(
\----------------------------------------------------/
This is not "just another dance tune"--as most other Sidewinder songs, it
has a characteristic signature, which brings it out from amongst the mass
of unoriginal, boring dance songs. It also shows a slight house influence,
mostly in the bassline. The samples are almost perfect, mostly due to the
fact that this is obviously a conversion of a song made on professional
studio gear. And it shows, both in sonic quality, and in file size (whole
sequences sampled from studio gear). There are live crowd samples used,
and they're not just a gimmick, or an ego-trip--this is a well-known way to
fill out the sonic spectrum, and it works very well in this song, too.
The only major gripe with this song is the ending, which is abrupt and
strange, and sounds unfinished. The song is also a bit repetitive, but
that's okay for dance/club music.
/----------------------------------------------------\
)----------------------========[ Peraphon ]========-----------------------(
\----------------------------------------------------/
This is the first Sidewinder module I've heard, and overall, I'd have to
say it's not too bad. Part of what holds it back is the fact that it's
rather repetitive, however, to soften the negative implication of that, it
should be expected in a way, since that is a signature of most techno.
I have to say that I don't think it justifies it's 970K size, but at least
it does manage to be catchy enough to pay for a temporary place on my
extremely limited hard drive.
The samples, and indeed the music as a whole is nothing more than slabs
seemingly sampled from a CD and thrown together into a module format. It
isn't exactly what I'd call composing, but at least it's mixed well.
/----------------------------------------------------\
)----------------------========[ CCerberus ]========----------------------(
\----------------------------------------------------/
I have mixed feelings about this module. Though I like the sound of it,
and I have ALWAYS enjoyed modules which have crowd noises in them (the idea
of a crowd cheering to a mod is cool to me) I was VERY disappointed to
discover that nearly all of the samples in this song are the long "stolen
off my CD" type. That is, the actual module has little musical composition
in it--the riffs and so forth are contained in the lengthy samples. I
personally hate it, and can't understand the point of a module like that.
Under the circumstances, I felt compelled to give the module a very low
score for sample quality, though the song MUSICALLY is nice.
/----------------------------------------------------\
)-------------------========[ Klaus Flouride ]========--------------------(
\----------------------------------------------------/
I found Insatia very disappointing for a Sidewinder tune, in part because I
expected the samples to loop properly and not show any audible gaps. It
would be a nice tune if it did *not* have those annoying gaps in between
samples. As for the ending sound at the end of the song...what *is* that??
If this wasn't a Sidewinder tune, I'd be less harsh, but the man has a
recording contract--that puts him up there with Chris Huelsbeck and Bjorne
Lynne, and this mod is definitely not something I'd consider worthy of a
contemporary of Mr. Huelsbeck.
/----------------------------------------------------\
)------------------------========[ Raul ]========-------------------------(
\----------------------------------------------------/
Downloading a 4-channel module that weighs in at close to 1 meg always
gives me a bad feeling--and in this case it was justified.
Half the channels are used to play a single large sample which was divided
into pieces and played end to end. These two channels comprise the main
theme of the song, while the remaining pair of channels don't offer much
support. Taken together this doesn't sound too bad, but I think the author
could have gotten the same effect without having to use the sample-chopping
approach (hence the low score for the samples rating).
/----------------------------------------------------\
)----------------------========[ Red Death ]========----------------------(
\----------------------------------------------------/
This tune is too repetitive for my tastes, and that repetition is one of
the main things that keeps it from being a winner in my estimation. I'm
not sure if the occasional breaks between patterns belong there, but they
certainly don't help the flow any. On the flipside, the changes of lead
instruments here and there did help temper the ill effects created
elsewhere, and of the lead instruments used, I particularly liked the
"chopped" flute.
Overall it's pretty well done, and it qualifies as a good groove, but to be
honest, this just isn't my favorite style of music.
/----------------------------------------------------\
)-----------------------========[ Mansooj ]========-----------------------(
\----------------------------------------------------/
This was much too repetitive and singleminded from begin to end, and it
makes me wonder just what the people were cheering about. This really
boils down to a ton of linked/looped samples. Perhaps the composer laid
down the loops himself to extend the effects of four channels, but in
places the syncing was slightly off and the overall effect was somewhat
unfulfilling.
-----================================================================-----